Lost Isles
Lost Isles is a small memory game where you need to get a wizard to his tower. To do that the player needs to memorize the save part before the trap blocks are appearing.

If the player steps on a trap block its game over. The levels in this game are procederally generated and everytime the player suceed the game generates a new level with higher difficulty.
I programmed that game to learn how procederual level design works in practise.

Licky Frogs
Licky Frog is a game that is inspired by Pong but instead of just playing with boring bars you need to controll a frog that moves the see-rose with his tung. I programmed that game to learn how simple 2d physics works since this game is done in a custome engine that does not support any physics calculation.

Project Outrun
A group project made with 4 others, over the course of 3 weeks.
The game is a physics based escape racer, where the goal is to outrun an apocalypse coming for you.
The track the player drives on is semi-random, tracks are generated at the start of the game depending on difficulty.
My job was lead programmer, and my contributions include the track randomization, lua implementation & scripting, car movement/rendition.
As well as overseeing the entire compilation of all the work of the other members into the final product.

